๐ฎ
CreativeIndie Game Dev Kickstart
Pick an engine, learn the basics, ship a small but complete game.
12 weeks8 hours/wkbeginner
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๐ฏ Goal
Ship your first small indie game in 12 weeks.
๐ง Skill Breakdown
- Engine basics
- Game loop
- Art & sound on a budget
- Polish
- Distribution
๐ Curriculum Plan
Week 1: Pick engine
- Objective: Build, playtest, iterate.
- Practical Tasks:
- Build feature
- Playtest with 1-2 people
- Iterate
- Expected Outcome: Tangible game progress.
Week 2: Tutorials
- Objective: Build, playtest, iterate.
- Practical Tasks:
- Build feature
- Playtest with 1-2 people
- Iterate
- Expected Outcome: Tangible game progress.
Week 3: Game design doc
- Objective: Build, playtest, iterate.
- Practical Tasks:
- Build feature
- Playtest with 1-2 people
- Iterate
- Expected Outcome: Tangible game progress.
Week 4: Prototype
- Objective: Build, playtest, iterate.
- Practical Tasks:
- Build feature
- Playtest with 1-2 people
- Iterate
- Expected Outcome: Tangible game progress.
Week 5: Core loop
- Objective: Build, playtest, iterate.
- Practical Tasks:
- Build feature
- Playtest with 1-2 people
- Iterate
- Expected Outcome: Tangible game progress.
Week 6: Levels
- Objective: Build, playtest, iterate.
- Practical Tasks:
- Build feature
- Playtest with 1-2 people
- Iterate
- Expected Outcome: Tangible game progress.
Week 7: Art pass
- Objective: Build, playtest, iterate.
- Practical Tasks:
- Build feature
- Playtest with 1-2 people
- Iterate
- Expected Outcome: Tangible game progress.
Week 8: Sound
- Objective: Build, playtest, iterate.
- Practical Tasks:
- Build feature
- Playtest with 1-2 people
- Iterate
- Expected Outcome: Tangible game progress.
Week 9: Polish
- Objective: Build, playtest, iterate.
- Practical Tasks:
- Build feature
- Playtest with 1-2 people
- Iterate
- Expected Outcome: Tangible game progress.
Week 10: Playtest
- Objective: Build, playtest, iterate.
- Practical Tasks:
- Build feature
- Playtest with 1-2 people
- Iterate
- Expected Outcome: Tangible game progress.
Week 11: Bug bash
- Objective: Build, playtest, iterate.
- Practical Tasks:
- Build feature
- Playtest with 1-2 people
- Iterate
- Expected Outcome: Tangible game progress.
Week 12: Release
- Objective: Build, playtest, iterate.
- Practical Tasks:
- Build feature
- Playtest with 1-2 people
- Iterate
- Expected Outcome: Tangible game progress.
๐ Final Project
Release a small but complete game on itch.io or similar with at least 5 playtesters.
๐ Books & Long-Form Reading
- A canonical book or course in this field
๐ฅ Communities to Join
- Active subreddit, Discord or forum for this topic
๐ Progress Tracking
- Weekly self-check questions and a clear "ready to move on" criterion
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